You should run into the ambush when you reach a circular area at the north end of the forest. As you move through the forest you'll be ambushed by wolves that will drop the coveted manes. To get your Beast Manes, the easiest way is to head to the snow-covered Rudhir Forest. To craft the Gale Wing Sword, players need to collect a Razor-Tipped Feather, eight Hard Bones and - trickiest of the three - two Beast Manes. Thank you for bringing me onto this beautiful game ? /HtBRZE0XDB- Zach Aguilar SeptemBeast Mane in Tales of Arise: Where to Get it See if you can find me! So much fun working on this. Hey! I play Ganye and some other NPCs in Tales of Arise. Luckily, there's an encounter in the game guaranteed to supply the player with the Beast Manes they need to craft the Gale Wing Sword. The material can generally be harvested from one specific and rare type of enemy called Alpha Withered Wolves. If you don't find your stats sticking, revert your accessory exp to 0 and relevel them using my other script.Beast Manes in Tales of Arise are a special material players need to collect if they're looking to craft the Gale Wing Sword for Alphen. If anyone wouldn't mind filling out all the ability values, it would be greatly appreciated.Īre there any lists of effects and IDs to use? If you don't find your stats sticking, revert your accessory exp to 0 and relevel them using my other script. Tales of Arise.exe+C5F83E: 75 D0 - jne "Tales of Arise.exe"+C5F810 Tales of Arise.exe+C5F83A: 48 83 ED 01 - sub rbp,01 Tales of Arise.exe+C5F832: 48 83 C7 0C - add rdi,0C Tales of Arise.exe+C5F82F: 48 8B 03 - mov rax, Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF - call "Tales of Arise.exe"+5D7720 Tales of Arise.exe+C5F827: 48 8B CB - mov rcx,rbx Tales of Arise.exe+C5F825: 7E 08 - jle "Tales of Arise.exe"+C5F82F Tales of Arise.exe+C5F822: 3B 43 0C - cmp eax, Tales of Arise.exe+C5F81F: 89 43 08 - mov ,eax Tales of Arise.exe+C5F81B: 44 8B 34 0F - mov r14d, Tales of Arise.exe+C5F818: 8D 46 01 - lea eax, Tales of Arise.exe+C5F814: 49 8B 4F 18 - mov rcx, Tales of Arise.exe+C5F810: 48 63 73 08 - movsxd rsi,dword ptr Tales of Arise.exe+C5F802: 48 8B EE - mov rbp,rsi Tales of Arise.exe+C5F7FB: 7E 48 - jle "Tales of Arise.exe"+C5F845 Tales of Arise.exe+C5F7F9: 85 F6 - test esi,esi Tales of Arise.exe+C5F7F7: 74 4C - je "Tales of Arise.exe"+C5F845 Tales of Arise.exe+C5F7F4: 48 85 C0 - test rax,rax ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B It's pretty buggy but it's getting the job done.Īobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique Thank you so much! I was able to make something using this. You'll have to disect that part and found the pointers. Tales of Arise.exe+CE121A: 74 05 - je "Tales of Arise.exe"+CE1221įound it, The offset before the ability, about -8, is actually a pointers to skill table. Tales of Arise.exe+CE1217: 48 85 C9 - test rcx,rcx Tales of Arise.exe+CE1215: 8B D8 - mov ebx,eax Tales of Arise.exe+CE120B: E8 30 FF FF FF - call "Tales of Arise.exe"+CE1140 Tales of Arise.exe+CE1207: 8B 4C 24 34 - mov ecx, Tales of Arise.exe+CE1202: E8 C9 8A 97 FF - call "Tales of Arise.exe"+659CD0 Tales of Arise.exe+CE11FD: 44 8B 4C 24 54 - mov r9d, Tales of Arise.exe+CE11FA: 48 8B 12 - mov rdx, Tales of Arise.exe+CE11F5: 48 8D 4C 24 48 - lea rcx, Tales of Arise.exe+CE11EF: 74 16 - je "Tales of Arise.exe"+CE1207 Tales of Arise.exe+CE11EC: 48 3B C2 - cmp rax,rdx Tales of Arise.exe+CE11E3: 48 8D 53 18 - lea rdx, Tales of Arise.exe+CE11DE: E8 0D F2 E3 FF - call "Tales of Arise.exe"+B203F0 Tales of Arise.exe+CE11D9: 48 8D 4C 24 38 - lea rcx, Tales of Arise.exe+CE11D7: 74 0A - je "Tales of Arise.exe"+CE11E3 Tales of Arise.exe+CE11D4: 48 3B C2 - cmp rax,rdx Tales of Arise.exe+CE11D0: 89 4C 24 34 - mov ,ecx Tales of Arise.exe+CE11CB: 48 8D 44 24 38 - lea rax, ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+CE11F1
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