![]() ![]() Each of her spells also has a little game including diag beam trying to figure out the best angles to hit all the enemies, and Shield beam holds you in place while you try to line up as many enemies as possible, so there is a bit of timing involved in that. For Reva, one of them is moving as much as possible to gain shield through her item (Gain 1 shield whenever you move). OSFE is in large about the little mini-games you’ll be playing. I wanted her kit to show off the strength of shields, and their offensive power. This has to be achieved through just the sprites, starting spells and items. The second was to give her a unique playstyle that clearly differentiates her from Saffron. The first goal for Reva was for her to be fun to play. Instead of an auto-attack, pressing the weapon button brings up a short duration reflector that will send enemies attacks flying right back at them! Her kit revolves around balancing and managing her shield as a resource! To conserve her shield, she also has the ability to reflect attacks. Reva is a shield focused character, using it for defense as well as offense. One step from eden one step from eden one step from eden one step from eden one step from eden one step from eden one step from eden one step from eden one step from eden one step from eden one step from eden one step from eden one step from eden one step from eden One Step From Eden Shinkansen One Step From Eden V1000.CT (174.One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE OSFE Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process."Player Stats -> Being Stats -> runCtrl -> currentRun". "Loot Options Set to Massive?" sets Loot Options to massive. "Resources Set to Massive?" sets Money, Upgraders, Removers to massive. ![]() "Stats Set to Massive?" sets Stats to massive. "Shuffle Time Set to 0?" sets Shuffle Time to 0. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for One Step From Eden, may or may not work.
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